Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -20,6 +20,7 @@
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#include "AchievementMgr.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Log.h"
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@@ -780,7 +781,7 @@ void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket)
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data << uint32(0); // Unused
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data << uint32(rewards[i].AchievementId);
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}
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data << uint32(time(nullptr));
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data << uint32(GameTime::GetGameTime());
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SendPacket(&data);
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}
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}
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@@ -1038,7 +1039,7 @@ void WorldSession::HandleGuildChallengeRequest(WorldPacket& recvPacket)
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if (Guild::ChallengesMgr* challengesMgr = pGuild->GetChallengesMgr())
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{
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// First check if it's time to reset the challenges.
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time_t thisTime = time(nullptr);
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time_t thisTime = GameTime::GetGameTime();
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if (pGuild->GetChallengesMgr()->CompletedFirstChallenge(pGuild->GetId()) && pGuild->GetChallengesMgr()->GetFirstCompletedChallengeTime(pGuild->GetId()) + WEEK <= thisTime)
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pGuild->GetChallengesMgr()->ResetWeeklyChallenges();
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