Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -3875,7 +3875,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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// increase current instances (hourly limit)
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if (!group || !group->isLFGGroup())
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player->AddInstanceEnterTime(GetInstanceId(), time(nullptr));
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player->AddInstanceEnterTime(GetInstanceId(), GameTime::GetGameTime());
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// get or create an instance save for the map
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InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
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@@ -4686,7 +4686,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
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void Map::RemoveOldCorpses()
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{
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time_t now = time(nullptr);
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time_t now = GameTime::GetGameTime();
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std::vector<ObjectGuid> corpses;
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corpses.reserve(_corpsesByPlayer.size());
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