Core/Misc: Replace time(NULL) with GameTime::GetGameTime()

(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
This commit is contained in:
Ovahlord committed 2019-07-08 12:19:19 +02:00
1 parent ba38f74816
commit 5fe3a1f7f9
68 files changed
+335 -259

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@@ -20,6 +20,7 @@
#include "BattlenetAccountMgr.h"
#include "BigNumber.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "IPLocation.h"
#include "Opcodes.h"
#include "PacketLog.h"
@@ -643,7 +644,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(nullptr) + llabs(mutetime);
mutetime = GameTime::GetGameTime() + llabs(mutetime);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);