Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -20,6 +20,7 @@
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#include "BattlenetAccountMgr.h"
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#include "BigNumber.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "IPLocation.h"
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#include "Opcodes.h"
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#include "PacketLog.h"
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@@ -643,7 +644,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = time(nullptr) + llabs(mutetime);
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mutetime = GameTime::GetGameTime() + llabs(mutetime);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
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stmt->setInt64(0, mutetime);
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