Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -20,9 +20,9 @@
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namespace GameTime
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{
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time_t const StartTime = time(nullptr);
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time_t const StartTime = GameTime::GetGameTime();
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time_t GameTime = 0;
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time_t GameTime = time(nullptr);
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uint32 GameMSTime = 0;
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std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min();
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@@ -60,7 +60,7 @@ namespace GameTime
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void UpdateGameTimers()
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{
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GameTime = time(nullptr);
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GameTime = GameTime::GetGameTime();
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GameMSTime = getMSTime();
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GameTimeSystemPoint = std::chrono::system_clock::now();
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GameTimeSteadyPoint = std::chrono::steady_clock::now();
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