Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -26,6 +26,7 @@ EndScriptData */
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "GameTime.h"
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#include "GameEventMgr.h"
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#include "Language.h"
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#include "Log.h"
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@@ -344,7 +345,7 @@ public:
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if (target)
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{
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int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr));
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int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - GameTime::GetGameTime());
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if (curRespawnDelay < 0)
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curRespawnDelay = 0;
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