Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
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@@ -28,6 +28,7 @@ EndScriptData */
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#include "CreatureGroups.h"
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#include "DatabaseEnv.h"
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#include "FollowMovementGenerator.h"
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#include "GameTime.h"
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#include "Language.h"
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#include "Log.h"
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#include "Map.h"
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@@ -784,7 +785,7 @@ public:
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uint32 displayid = target->GetDisplayId();
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uint32 nativeid = target->GetNativeDisplayId();
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uint32 entry = target->GetEntry();
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int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - time(nullptr) : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - time(nullptr);
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int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime();
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if (curRespawnDelay < 0)
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curRespawnDelay = 0;
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