Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
This commit is contained in:
1 parent
7fff6c424f
commit
5ff847159c
1243 files changed
+29780
-36517
No files matched your search
@@ -17,16 +17,17 @@
|
||||
*/
|
||||
|
||||
#include "ObjectGridLoader.h"
|
||||
#include "AreaTrigger.h"
|
||||
#include "CellImpl.h"
|
||||
#include "Corpse.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "DynamicObject.h"
|
||||
#include "Log.h"
|
||||
#include "GameObject.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "DynamicObject.h"
|
||||
#include "Corpse.h"
|
||||
#include "AreaTrigger.h"
|
||||
#include "World.h"
|
||||
#include "CellImpl.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
void ObjectGridEvacuator::Visit(CreatureMapType &m)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user