Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
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@@ -16,20 +16,24 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "Battleground.h"
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "GossipDef.h"
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#include "Group.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectAccessor.h"
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#include "Group.h"
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#include "Battleground.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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#include "World.h"
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#include "WorldPacket.h"
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void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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{
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@@ -181,7 +185,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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{
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if (Group* group = _player->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* player = itr->GetSource();
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@@ -481,7 +485,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
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if (_player->CanAddQuest(quest, true))
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{
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_player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
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_player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
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if (quest->GetSrcSpell() > 0)
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_player->CastSpell(_player, quest->GetSrcSpell(), true);
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@@ -583,7 +587,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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if (!group)
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return;
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* receiver = itr->GetSource();
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