Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
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@@ -17,6 +17,7 @@
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*/
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#include "MovementStructures.h"
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#include "Log.h"
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#include "Player.h"
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MovementStatusElements const PlayerMove[] =
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@@ -5486,7 +5487,7 @@ bool Movement::PrintInvalidSequenceElement(MovementStatusElements const element,
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return false;
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}
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Movement::PacketSender::PacketSender(Unit* unit, Opcodes serverControl, Opcodes playerControl, Opcodes broadcast /*= SMSG_PLAYER_MOVE*/, ExtraMovementStatusElement* extras /*= NULL*/)
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Movement::PacketSender::PacketSender(Unit* unit, Opcodes serverControl, Opcodes playerControl, Opcodes broadcast /*= SMSG_PLAYER_MOVE*/, ExtraMovementStatusElement* extras /*= nullptr*/)
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: _extraElements(extras), _unit(unit)
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{
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if (unit->GetTypeId() == TYPEID_PLAYER && unit->ToPlayer()->m_unitMovedByMe->GetTypeId() == TYPEID_PLAYER)
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@@ -5751,5 +5752,5 @@ MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode)
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break;
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}
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return NULL;
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return nullptr;
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}
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