Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
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@@ -17,13 +17,18 @@
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*/
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#include "WorldSocket.h"
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#include "BattlenetAccountMgr.h"
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#include "BigNumber.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "PacketLog.h"
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#include "QueryCallback.h"
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#include "Random.h"
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#include "RBAC.h"
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#include "Realm.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "PacketLog.h"
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#include "BattlenetAccountMgr.h"
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#include "World.h"
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#include <memory>
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class EncryptablePacket : public WorldPacket
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@@ -598,7 +603,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
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sha.UpdateData((uint8*)&t, 4);
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sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
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sha.UpdateData((uint8*)&_authSeed, 4);
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sha.UpdateBigNumbers(&account.Game.SessionKey, NULL);
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sha.UpdateBigNumbers(&account.Game.SessionKey, nullptr);
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sha.Finalize();
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if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
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@@ -639,7 +644,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = time(NULL) + llabs(mutetime);
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mutetime = time(nullptr) + llabs(mutetime);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
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stmt->setInt64(0, mutetime);
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