Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
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@@ -15,15 +15,22 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "GroupMgr.h"
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#include "Language.h"
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#include "LFG.h"
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#include "Player.h"
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#include "Map.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "GroupMgr.h"
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "WorldSession.h"
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class group_commandscript : public CommandScript
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{
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@@ -180,7 +187,7 @@ public:
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return true;
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}
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static bool GroupFlagCommand(ChatHandler* handler, char const* args, GroupMemberFlags flag, const char* what)
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static bool GroupFlagCommand(ChatHandler* handler, char const* args, GroupMemberFlags flag, char const* what)
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{
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Player* player = nullptr;
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Group* group = nullptr;
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@@ -293,7 +300,7 @@ public:
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ObjectGuid guidSource;
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ObjectGuid guidTarget;
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char* nameplgrStr = strtok((char*)args, " ");
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char* nameplStr = strtok(NULL, " ");
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char* nameplStr = strtok(nullptr, " ");
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if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
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return false;
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@@ -335,7 +342,7 @@ public:
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ObjectGuid guidTarget;
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std::string nameTarget;
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std::string zoneName;
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const char* onlineState = "";
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char const* onlineState = "";
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// Parse the guid to uint32...
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ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
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@@ -351,7 +358,7 @@ public:
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return false;
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// Next, we need a group. So we define a group variable.
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Group* groupTarget = NULL;
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Group* groupTarget = nullptr;
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// We try to extract a group from an online player.
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if (playerTarget)
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