Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources

This commit is contained in:
ariel- committed 2018-03-28 04:41:59 -03:00
1 parent 7fff6c424f
commit 5ff847159c
1243 files changed
+29780 -36517

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+14 -7
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@@ -23,16 +23,23 @@ Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Transport.h"
#include "CreatureGroups.h"
#include "Language.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureAI.h"
#include "Player.h"
#include "CreatureGroups.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "Transport.h"
#include "World.h"
#include "WorldSession.h"
template<typename E, typename T = char const*>
struct EnumName
@@ -694,7 +701,7 @@ public:
uint32 nativeid = target->GetNativeDisplayId();
uint32 Entry = target->GetEntry();
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(nullptr);
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);