Scripted/Misc: Some cleanup
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@@ -387,7 +387,7 @@ void ScriptedAI::SetCombatMovement(bool allowMovement)
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_isCombatMovementAllowed = allowMovement;
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}
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enum eNPCs
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enum NPCs
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{
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NPC_BROODLORD = 12017,
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NPC_VOID_REAVER = 19516,
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