Core/AI: Add a new LeavingWorld AI hook
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@@ -249,6 +249,9 @@ class TC_GAME_API UnitAI
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// Called when the unit leaves combat
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// Called when the unit leaves combat
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virtual void JustExitedCombat() { }
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virtual void JustExitedCombat() { }
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// Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
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virtual void LeavingWorld() { }
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// Called at any Damage to any victim (before damage apply)
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// Called at any Damage to any victim (before damage apply)
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virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { }
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virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { }
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@@ -10038,6 +10038,9 @@ void Unit::RemoveFromWorld()
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if (IsInWorld())
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if (IsInWorld())
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{
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{
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m_duringRemoveFromWorld = true;
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m_duringRemoveFromWorld = true;
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if (IsAIEnabled)
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GetAI()->LeavingWorld();
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if (IsVehicle())
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if (IsVehicle())
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RemoveVehicleKit();
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RemoveVehicleKit();
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