Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
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@@ -1368,9 +1368,9 @@ void ScriptMgr::OnPlayerSave(Player* player)
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FOREACH_SCRIPT(PlayerScript)->OnSave(player);
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}
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void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
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void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState)
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{
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FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
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FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent, extendState);
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}
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void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
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