Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
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@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
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ASSERT(map);
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ASSERT(player);
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FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
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itr->second->OnPlayerEnter(map, player);
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SCR_MAP_END;
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