Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)

Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
This commit is contained in:
Spp committed 2013-02-04 16:52:43 +01:00
1 parent 30e1516387
commit 61979f8591
10 files changed
+29 -103

No files matched your search

+3
View File
@@ -754,6 +754,9 @@ class PlayerScript : public UnitScript
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
// Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { }
};
class GuildScript : public ScriptObject