From 622ddff704695413892c77e6ad8acb3030baa66c Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 13 Jan 2020 00:38:53 +0100 Subject: [PATCH] Core/Players: initialize skill fields uppon character creation as well to prevent creating naked characters --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 671164dd9a..21e7e0d56a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -595,6 +595,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo InitTaxiNodesForLevel(); InitGlyphsForLevel(); InitTalentForLevel(); + InitializeSkillFields(); InitPrimaryProfessions(); // to max set before any spell added // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()