From 62e30175d81e99b9c354ca783dee7775aafc1de9 Mon Sep 17 00:00:00 2001 From: roc13x Date: Wed, 24 Aug 2016 11:49:47 +0100 Subject: [PATCH] whitespaces --- .../game/Battlefield/Zones/BattlefieldTB.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/server/game/Battlefield/Zones/BattlefieldTB.cpp b/src/server/game/Battlefield/Zones/BattlefieldTB.cpp index 245f8ebf5d..388d1e8bd8 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldTB.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldTB.cpp @@ -306,14 +306,14 @@ bool BattlefieldTB::SetupBattlefield() // Set timer m_Timer = sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE); - + // Defending team isn't set yet? Choose randomly. if (sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) == 0) sWorld->setWorldState(TB_WS_FACTION_CONTROLLING, uint64(urand(1, 2))); // Set defender team SetDefenderTeam(TeamId(sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) - 1)); - + // Just to save world states SendInitWorldStatesToAll(); @@ -330,7 +330,7 @@ bool BattlefieldTB::SetupBattlefield() } AddCapturePoint(capturePoint); } - + // Spawn towers for (uint8 i = 0; i < TB_TOWERS_COUNT; i++) if (GameObject* go = SpawnGameObject(TBTowers[i].entry, TBTowers[i].pos, TBTowers[i].rot)) @@ -359,7 +359,7 @@ bool BattlefieldTB::SetupBattlefield() warnedFiveMinutes = false; warnedTwoMinutes = false; warnedOneMinute = false; - + UpdateNPCsAndGameObjects(); return true; @@ -390,7 +390,7 @@ bool BattlefieldTB::Update(uint32 diff) SendWarning(TB_TEXT_PREPARATIONS_IN_1_MIN); } } - + if (!updatedNPCAndObjects) { if (m_updateObjectsTimer <= diff) @@ -700,7 +700,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects() if (GameObject* gameobject = GetGameObject(guid)) gameobject->Delete(); TemporaryGOs.clear(); - + // Tol Barad gates - closed during warmup if (GameObject* gates = GetGameObject(TBGatesGUID)) gates->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE); @@ -760,7 +760,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects() if (Creature* creature = SpawnCreature(entry, TBQuestInfantrySpawnData[i])) TemporaryNPCs.insert(creature->GetGUID()); } - + for (uint8 i = 0; i < TB_GUARDS_MAX; i++) if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? NPC_BARADIN_GUARD : NPC_HELLSCREAMS_SENTRY, GuardNPCSpawns[i])) TemporaryNPCs.insert(creature->GetGUID());