From 6420e847734c67a42ab27d084f77a2421c6fa0f0 Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 29 Aug 2018 18:07:31 +0200 Subject: [PATCH] Core/Maps: Fix a crash when spawning a spawn group --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 14e1cf3c7d..a3ee6a7e91 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3316,6 +3316,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } + SetSpawnGroupActive(groupId, true); // start processing respawns for the group for (auto& pair : sObjectMgr->GetSpawnDataForGroup(groupId)) { SpawnData const* data = pair.second; @@ -3366,7 +3367,6 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } } - SetSpawnGroupActive(groupId, true); // start processing respawns for the group return true; }