Core/Spells: intelligence will now be added to spell base bonus damage again

This commit is contained in:
Ovahlord committed 2019-11-14 02:02:47 +01:00
1 parent 2e9977835c
commit 6495ee1b97
1 file changed
+4
+4
View File
@@ -7030,6 +7030,10 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const
// Base value
DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
// Check if we are ever using mana - PaperDollFrame.lua
if (GetPowerIndex(POWER_MANA) != MAX_POWERS)
DoneAdvertisedBenefit += std::max(0, int32(GetStat(STAT_INTELLECT)) - 10); // spellpower from intellect
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for (AuraEffect const* aurEff : mDamageDoneOfStatPercent)