Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container

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Ovahlord committed 2022-02-21 13:44:24 +01:00
1 parent 003b096215
commit 6506e71a23
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@@ -4339,6 +4339,16 @@ void Unit::_ApplyAllAuraStatMods()
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
}
bool Unit::HasLimitedTargetAuraForSpell(uint32 spellId) const
{
AurasBySpellIdMap::const_iterator itr = m_ltAuras.find(spellId);
if (itr == m_ltAuras.end())
return false;
return !itr->second.empty();
}
AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);