Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there)
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@@ -735,7 +735,7 @@ struct SmartAction
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} summonGO;
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struct
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{
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{
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uint32 state;
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} active;
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@@ -1280,9 +1280,9 @@ enum SmartCastFlags
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{
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SMARTCAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
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SMARTCAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
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//CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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//CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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//CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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//SMARTCAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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//SMARTCAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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//SMARTCAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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SMARTCAST_AURA_NOT_PRESENT = 0x20 //Only casts the spell if the target does not have an aura from the spell
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};
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@@ -1302,11 +1302,10 @@ struct SmartScriptHolder
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SmartAction action;
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SmartTarget target;
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public:
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uint32 GetScriptType() const { return (uint32)source_type; }
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uint32 GetEventType() const { return (uint32)event.type; }
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uint32 GetActionType() const { return (uint32)action.type; }
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uint32 GetTargetType() const { return (uint32)target.type; }
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uint32 GetScriptType() const { return (uint32)source_type; }
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uint32 GetEventType() const { return (uint32)event.type; }
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uint32 GetActionType() const { return (uint32)action.type; }
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uint32 GetTargetType() const { return (uint32)target.type; }
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uint32 timer;
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bool active;
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