Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
(cherry picked from commit b1032ed620)
Conflicts:
src/server/game/AuctionHouse/AuctionHouseMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/GameObject/GameObject.h
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Pet/Pet.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Mails/Mail.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/TransportMgr.cpp
src/server/game/Maps/TransportMgr.h
src/server/game/OutdoorPvP/OutdoorPvP.h
This commit is contained in:
1 parent
b20c9ae283
commit
6664a3acc3
81 files changed
+415
-415
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@@ -300,7 +300,7 @@ public:
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return false;
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Player* target = ObjectAccessor::FindPlayerByName(args);
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uint32 targetGuid = 0;
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ObjectGuid::LowType targetGuid = 0;
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std::string name(args);
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if (!target)
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@@ -909,7 +909,7 @@ public:
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guidStr = strtok(NULL, " ");
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}
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uint32 guid = 0;
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ObjectGuid::LowType guid = 0;
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if (guidStr)
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{
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@@ -994,7 +994,7 @@ public:
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if (!e || !f)
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return false;
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uint32 guid = (uint32)atoi(e);
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ObjectGuid::LowType guid = (uint32)atoi(e);
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uint32 index = (uint32)atoi(f);
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
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@@ -1024,7 +1024,7 @@ public:
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if (!e || !f || !g)
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return false;
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uint32 guid = (uint32)atoi(e);
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ObjectGuid::LowType guid = (uint32)atoi(e);
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uint32 index = (uint32)atoi(f);
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uint32 value = (uint32)atoi(g);
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@@ -1050,7 +1050,7 @@ public:
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if (!e)
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return false;
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uint32 guid = (uint32)atoi(e);
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ObjectGuid::LowType guid = (uint32)atoi(e);
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
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@@ -81,7 +81,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -150,7 +150,7 @@ public:
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Map* map = player->GetMap();
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GameObject* object = new GameObject;
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uint32 guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
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ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
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if (!object->Create(guidLow, objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
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{
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@@ -292,7 +292,8 @@ public:
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bool found = false;
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float x, y, z, o;
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uint32 guidLow, id, phase;
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ObjectGuid::LowType guidLow;
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uint32 id, phase;
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uint16 mapId;
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uint32 poolId;
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@@ -352,7 +353,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -400,7 +401,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -449,7 +450,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -514,7 +515,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -568,7 +569,7 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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float x = fields[2].GetFloat();
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float y = fields[3].GetFloat();
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@@ -637,7 +638,7 @@ public:
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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ObjectGuid::LowType guidLow = atoi(id);
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if (!guidLow)
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return false;
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@@ -160,7 +160,7 @@ public:
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
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return false;
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uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
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ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
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if (!guildId)
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return false;
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@@ -186,7 +186,7 @@ public:
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
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return false;
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uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
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ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
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if (!guildId)
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return false;
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@@ -109,7 +109,7 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float z = fields[3].GetFloat();
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@@ -235,8 +235,8 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 itemGuid = fields[0].GetUInt32();
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uint32 itemSender = fields[1].GetUInt32();
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ObjectGuid::LowType itemGuid = fields[0].GetUInt32();
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ObjectGuid::LowType itemSender = fields[1].GetUInt32();
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uint32 itemReceiver = fields[2].GetUInt32();
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uint32 itemSenderAccountId = fields[3].GetUInt32();
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std::string itemSenderName = fields[4].GetString();
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@@ -398,7 +398,7 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float z = fields[3].GetFloat();
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@@ -534,7 +534,7 @@ public:
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{
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do
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{
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uint32 item_guid = (*result2)[0].GetUInt32();
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ObjectGuid::LowType item_guid = (*result2)[0].GetUInt32();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_ITEMS);
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stmt->setUInt32(0, item_guid);
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PreparedQueryResult result3 = CharacterDatabase.Query(stmt);
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@@ -1280,7 +1280,7 @@ public:
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do
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{
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Field* characterFields = result2->Fetch();
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uint32 guid = characterFields[0].GetUInt32();
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ObjectGuid::LowType guid = characterFields[0].GetUInt32();
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std::string name = characterFields[1].GetString();
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handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid);
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@@ -1485,7 +1485,7 @@ public:
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// Account data print variables
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std::string userName = handler->GetTrinityString(LANG_ERROR);
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uint32 accId = 0;
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uint32 lowguid = targetGuid.GetCounter();
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ObjectGuid::LowType lowguid = targetGuid.GetCounter();
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std::string eMail = handler->GetTrinityString(LANG_ERROR);
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std::string regMail = handler->GetTrinityString(LANG_ERROR);
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uint32 security = 0;
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@@ -1674,7 +1674,7 @@ public:
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{
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Field* fields = result4->Fetch();
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xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
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uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
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ObjectGuid::LowType gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
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xptotal = sObjectMgr->GetXPForLevel(level);
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if (gguid != 0)
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@@ -2496,7 +2496,7 @@ public:
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// If player found: delete his freeze aura
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Field* fields = result->Fetch();
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uint32 lowGuid = fields[0].GetUInt32();
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ObjectGuid::LowType lowGuid = fields[0].GetUInt32();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
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stmt->setUInt32(0, lowGuid);
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@@ -262,7 +262,7 @@ public:
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if (Transport* trans = chr->GetTransport())
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{
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uint32 guid = map->GenerateLowGuid<HighGuid::Unit>();
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ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
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CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
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data.id = id;
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data.phaseMask = chr->GetPhaseMask();
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@@ -292,7 +292,7 @@ public:
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creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask());
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uint32 db_guid = creature->GetSpawnId();
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ObjectGuid::LowType db_guid = creature->GetSpawnId();
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// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
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// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
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@@ -376,7 +376,7 @@ public:
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char* guidStr = strtok((char*)args, " ");
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char* waitStr = strtok((char*)NULL, " ");
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uint32 lowGuid = atoi((char*)guidStr);
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ObjectGuid::LowType lowGuid = atoi((char*)guidStr);
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// attempt check creature existence by DB data
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CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
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@@ -497,7 +497,7 @@ public:
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if (!cId)
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return false;
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uint32 lowguid = atoi(cId);
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ObjectGuid::LowType lowguid = atoi(cId);
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if (!lowguid)
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return false;
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@@ -774,7 +774,7 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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float x = fields[2].GetFloat();
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float y = fields[3].GetFloat();
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@@ -800,7 +800,7 @@ public:
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//move selected creature
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static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
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{
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uint32 lowguid = 0;
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ObjectGuid::LowType lowguid = 0;
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Creature* creature = handler->getSelectedCreature();
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@@ -949,7 +949,7 @@ public:
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if (!guid_str)
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return false;
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uint32 lowguid = 0;
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ObjectGuid::LowType lowguid = 0;
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Creature* creature = NULL;
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if (dontdel_str)
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@@ -1136,7 +1136,7 @@ public:
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mtype = RANDOM_MOTION_TYPE;
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Creature* creature = handler->getSelectedCreature();
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uint32 guidLow = 0;
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ObjectGuid::LowType guidLow = 0;
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if (creature)
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guidLow = creature->GetSpawnId();
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@@ -1185,7 +1185,7 @@ public:
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}
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Creature* creature = handler->getSelectedCreature();
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uint32 guidLow = 0;
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ObjectGuid::LowType guidLow = 0;
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if (creature)
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guidLow = creature->GetSpawnId();
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@@ -1449,7 +1449,7 @@ public:
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if (!*args)
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return false;
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uint32 leaderGUID = (uint32) atoi((char*)args);
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ObjectGuid::LowType leaderGUID = (uint32) atoi((char*)args);
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Creature* creature = handler->getSelectedCreature();
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if (!creature || !creature->GetSpawnId())
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@@ -1459,7 +1459,7 @@ public:
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return false;
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}
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uint32 lowguid = creature->GetSpawnId();
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ObjectGuid::LowType lowguid = creature->GetSpawnId();
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if (creature->GetFormation())
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{
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handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
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@@ -1501,7 +1501,7 @@ public:
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if (!*args)
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return false;
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uint32 linkguid = (uint32) atoi((char*)args);
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ObjectGuid::LowType linkguid = (uint32) atoi((char*)args);
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Creature* creature = handler->getSelectedCreature();
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@@ -150,7 +150,7 @@ public:
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path_number = strtok((char*)args, " ");
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uint32 pathid = 0;
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uint32 guidLow = 0;
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ObjectGuid::LowType guidLow = 0;
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Creature* target = handler->getSelectedCreature();
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// Did player provide a path_id?
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@@ -1048,7 +1048,7 @@ public:
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, guid));
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if (!creature)
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{
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@@ -808,7 +808,7 @@ public:
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private:
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int8 _phase;
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uint32 _moveTimer;
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uint32 _eventStarterGuidLow;
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ObjectGuid::LowType _eventStarterGuidLow;
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GuidList _explosivesGuids;
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EventMap _events;
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};
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@@ -206,7 +206,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
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class StartLaunchEvent : public BasicEvent
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{
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public:
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StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
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StartLaunchEvent(float x, float y, float z, ObjectGuid::LowType lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
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{
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}
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@@ -227,7 +227,7 @@ class StartLaunchEvent : public BasicEvent
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private:
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float _x, _y, _z;
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uint32 _lowGuid;
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ObjectGuid::LowType _lowGuid;
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};
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class spell_ioc_launch : public SpellScriptLoader
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@@ -96,7 +96,7 @@ class AccountActionIpLogger : public AccountScript
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// We declare all the required variables
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uint32 playerGuid = accountId;
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uint32 characterGuid = 0;
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ObjectGuid::LowType characterGuid = 0;
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std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
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// With this switch, we change systemNote so that we have a more accurate phrasing of what type it is.
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@@ -201,7 +201,7 @@ class CharacterActionIpLogger : public PlayerScript
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// We declare all the required variables
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uint32 playerGuid = player->GetSession()->GetAccountId();
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uint32 characterGuid = player->GetGUID().GetCounter();
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ObjectGuid::LowType characterGuid = player->GetGUID().GetCounter();
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const std::string currentIp = player->GetSession()->GetRemoteAddress();
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std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it...
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@@ -269,7 +269,7 @@ public:
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// Else, this script isn't loaded in the first place: We require no config check.
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// We declare all the required variables
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uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
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ObjectGuid::LowType characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
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// Query playerGuid/accountId, as we only have characterGuid
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std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
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Block a user