Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
(cherry picked from commit b1032ed620)
Conflicts:
src/server/game/AuctionHouse/AuctionHouseMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/GameObject/GameObject.h
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Pet/Pet.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Mails/Mail.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/TransportMgr.cpp
src/server/game/Maps/TransportMgr.h
src/server/game/OutdoorPvP/OutdoorPvP.h
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@@ -300,7 +300,7 @@ public:
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return false;
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Player* target = ObjectAccessor::FindPlayerByName(args);
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uint32 targetGuid = 0;
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ObjectGuid::LowType targetGuid = 0;
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std::string name(args);
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if (!target)
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