Change many uint32 to ObjectGuid::LowType in line with 6.x changes.

(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
This commit is contained in:
pete318 authored and ariel- committed 2016-01-11 01:50:53 -03:00
1 parent b20c9ae283
commit 6664a3acc3
81 files changed
+415 -415

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+3 -3
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@@ -1485,7 +1485,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
uint32 lowguid = targetGuid.GetCounter();
ObjectGuid::LowType lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1674,7 +1674,7 @@ public:
{
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
ObjectGuid::LowType gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
xptotal = sObjectMgr->GetXPForLevel(level);
if (gguid != 0)
@@ -2496,7 +2496,7 @@ public:
// If player found: delete his freeze aura
Field* fields = result->Fetch();
uint32 lowGuid = fields[0].GetUInt32();
ObjectGuid::LowType lowGuid = fields[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, lowGuid);