Change many uint32 to ObjectGuid::LowType in line with 6.x changes.

(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
This commit is contained in:
pete318 authored and ariel- committed 2016-01-11 01:50:53 -03:00
1 parent b20c9ae283
commit 6664a3acc3
81 files changed
+415 -415

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+12 -12
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@@ -262,7 +262,7 @@ public:
if (Transport* trans = chr->GetTransport())
{
uint32 guid = map->GenerateLowGuid<HighGuid::Unit>();
ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMask();
@@ -292,7 +292,7 @@ public:
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask());
uint32 db_guid = creature->GetSpawnId();
ObjectGuid::LowType db_guid = creature->GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
@@ -376,7 +376,7 @@ public:
char* guidStr = strtok((char*)args, " ");
char* waitStr = strtok((char*)NULL, " ");
uint32 lowGuid = atoi((char*)guidStr);
ObjectGuid::LowType lowGuid = atoi((char*)guidStr);
// attempt check creature existence by DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
@@ -497,7 +497,7 @@ public:
if (!cId)
return false;
uint32 lowguid = atoi(cId);
ObjectGuid::LowType lowguid = atoi(cId);
if (!lowguid)
return false;
@@ -774,7 +774,7 @@ public:
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -800,7 +800,7 @@ public:
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
{
uint32 lowguid = 0;
ObjectGuid::LowType lowguid = 0;
Creature* creature = handler->getSelectedCreature();
@@ -949,7 +949,7 @@ public:
if (!guid_str)
return false;
uint32 lowguid = 0;
ObjectGuid::LowType lowguid = 0;
Creature* creature = NULL;
if (dontdel_str)
@@ -1136,7 +1136,7 @@ public:
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
uint32 guidLow = 0;
ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1185,7 +1185,7 @@ public:
}
Creature* creature = handler->getSelectedCreature();
uint32 guidLow = 0;
ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1449,7 +1449,7 @@ public:
if (!*args)
return false;
uint32 leaderGUID = (uint32) atoi((char*)args);
ObjectGuid::LowType leaderGUID = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature || !creature->GetSpawnId())
@@ -1459,7 +1459,7 @@ public:
return false;
}
uint32 lowguid = creature->GetSpawnId();
ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
@@ -1501,7 +1501,7 @@ public:
if (!*args)
return false;
uint32 linkguid = (uint32) atoi((char*)args);
ObjectGuid::LowType linkguid = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();