Core: Some function renaming.

This commit is contained in:
Malcrom committed 2013-06-11 19:54:27 -02:30
1 parent 46374bf533
commit 66978cfc3b
449 files changed
+2412 -2412

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+3 -3
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@@ -447,7 +447,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
if (ranged)
{
UpdateDamagePhysical(RANGED_ATTACK);
if (pet && pet->isHunterPet()) // At ranged attack change for hunter pet
if (pet && pet->IsHunterPet()) // At ranged attack change for hunter pet
pet->UpdateAttackPowerAndDamage();
}
else
@@ -1301,7 +1301,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
Unit* owner = GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (isHunterPet()) //hunter pets benefit from owner's attack power
if (IsHunterPet()) //hunter pets benefit from owner's attack power
{
float mod = 1.0f; //Hunter contribution modifier
if (IsPet())
@@ -1412,7 +1412,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
// Pet's base damage changes depending on happiness
if (isHunterPet() && attType == BASE_ATTACK)
if (IsHunterPet() && attType == BASE_ATTACK)
{
switch (ToPet()->GetHappinessState())
{