Core: Some function renaming.
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@@ -168,7 +168,7 @@ class example_creature : public CreatureScript
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void UpdateAI(uint32 uiDiff)
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{
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//Out of combat timers
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if (!me->getVictim())
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if (!me->GetVictim())
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{
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//Random Say timer
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if (m_uiSayTimer <= uiDiff)
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@@ -200,9 +200,9 @@ class example_creature : public CreatureScript
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{
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//Cast spell one on our current target.
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if (rand()%50 > 10)
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DoCast(me->getVictim(), SPELL_ONE_ALT);
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else if (me->IsWithinDist(me->getVictim(), 25.0f))
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DoCast(me->getVictim(), SPELL_ONE);
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DoCast(me->GetVictim(), SPELL_ONE_ALT);
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else if (me->IsWithinDist(me->GetVictim(), 25.0f))
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DoCast(me->GetVictim(), SPELL_ONE);
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m_uiSpell1Timer = 5000;
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}
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@@ -213,7 +213,7 @@ class example_creature : public CreatureScript
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if (m_uiSpell2Timer <= uiDiff)
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{
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//Cast spell two on our current target.
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DoCast(me->getVictim(), SPELL_TWO);
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DoCast(me->GetVictim(), SPELL_TWO);
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m_uiSpell2Timer = 37000;
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}
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else
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@@ -226,7 +226,7 @@ class example_creature : public CreatureScript
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if (m_uiSpell3Timer <= uiDiff)
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{
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//Cast spell one on our current target.
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DoCast(me->getVictim(), SPELL_THREE);
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DoCast(me->GetVictim(), SPELL_THREE);
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m_uiSpell3Timer = 19000;
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}
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@@ -236,8 +236,8 @@ class example_creature : public CreatureScript
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if (m_uiBeserkTimer <= uiDiff)
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{
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//Say our line then cast uber death spell
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Talk(SAY_BERSERK, me->getVictim() ? me->getVictim()->GetGUID() : 0);
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DoCast(me->getVictim(), SPELL_BERSERK);
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Talk(SAY_BERSERK, me->GetVictim() ? me->GetVictim()->GetGUID() : 0);
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DoCast(me->GetVictim(), SPELL_BERSERK);
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//Cast our beserk spell agian in 12 seconds if we didn't kill everyone
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m_uiBeserkTimer = 12000;
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