Core/Spells: Replenishment will now restore 0,1% of the total mana every second to reflect the 1% over 10 seconds tooltip amount
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@@ -2968,7 +2968,7 @@ class spell_gen_replenishment : public SpellScriptLoader
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{
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case SPELL_REPLENISHMENT:
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case SPELL_INFINITE_REPLENISHMENT:
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amount = CalculatePct(GetUnitOwner()->GetMaxPower(POWER_MANA), 1);
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amount = CalculatePct(GetUnitOwner()->GetMaxPower(POWER_MANA), 0.1f);
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default:
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break;
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}
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