diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9afc886572..1a8c250bfb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21997,9 +21997,9 @@ void Player::SetPvP(bool state) (*itr)->SetPvP(state); } -void Player::UpdatePvP(bool state, bool override) +void Player::UpdatePvP(bool state, bool _override) { - if (!state || override) + if (!state || _override) { SetPvP(state); pvpInfo.EndTimer = 0; diff --git a/src/server/shared/Dynamic/ObjectRegistry.h b/src/server/shared/Dynamic/ObjectRegistry.h index be253f947a..1eb9368be6 100644 --- a/src/server/shared/Dynamic/ObjectRegistry.h +++ b/src/server/shared/Dynamic/ObjectRegistry.h @@ -47,12 +47,12 @@ class ObjectRegistry } /// Inserts a registry item - bool InsertItem(T *obj, Key key, bool override = false) + bool InsertItem(T *obj, Key key, bool _override = false) { typename RegistryMapType::iterator iter = i_registeredObjects.find(key); if ( iter != i_registeredObjects.end() ) { - if ( !override ) + if ( !_override ) return false; delete iter->second; i_registeredObjects.erase(iter);