Scripts: Fix some crashes occuring due to unsafe use of AuraScript::GetCaster() method.
There's "returns unit which casted the aura or NULL if not avalible" written in description of the method, but who cares...
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@@ -644,23 +644,21 @@ public:
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{
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if (Unit* caster = GetCaster())
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{
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if (Unit* target = GetTarget())
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Unit* target = GetTarget();
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if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
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switch(target->GetEntry())
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{
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switch(target->GetEntry())
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{
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case NPC_FROSTWORG:
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target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true);
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target->CastSpell(target, SPELL_IMMOLATION, true);
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target->CastSpell(target, SPELL_ABLAZE, true);
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break;
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case NPC_FROSTGIANT:
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target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true);
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target->CastSpell(target, SPELL_IMMOLATION, true);
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target->CastSpell(target, SPELL_ABLAZE, true);
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break;
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}
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case NPC_FROSTWORG:
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target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true);
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target->CastSpell(target, SPELL_IMMOLATION, true);
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target->CastSpell(target, SPELL_ABLAZE, true);
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break;
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case NPC_FROSTGIANT:
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target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true);
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target->CastSpell(target, SPELL_IMMOLATION, true);
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target->CastSpell(target, SPELL_ABLAZE, true);
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break;
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}
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}
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}
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