Core/Movement: MovementGenerator fixes.

- vmap height search in FleeingMovementGenerator and ConfusedMovementGenerator (until we can search for a nearby position properly) Should solve #7704, needs testing
- Removed some unused code in CalculatePath and TargetedMovementGenerator. Ty faramir118
- Allow players to charge through slime and lava liquids. Closes #7967
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kaelima committed 2012-11-07 16:42:22 +01:00
1 parent 3c13454ad7
commit 677ee02b8e
6 files changed
+79 -99

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@@ -98,7 +98,7 @@ namespace Movement
if (!args.HasVelocity)
args.velocity = unit->GetSpeed(SelectSpeedType(moveFlags));
if (!args.Validate(&unit))
if (!args.Validate(unit))
return 0;
if (moveFlags & MOVEMENTFLAG_ROOT)