Build: Fixed game & collision depending on each other for linking

This commit is contained in:
Shauren committed 2014-10-09 23:01:31 +02:00
1 parent 16cbdcde54
commit 67f9d916cb
12 files changed
+64 -47

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+2 -1
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@@ -35,6 +35,7 @@
#include "LFG.h"
#include "GroupMgr.h"
#include "MMapFactory.h"
#include "DisableMgr.h"
class misc_commandscript : public CommandScript
{
@@ -186,7 +187,7 @@ public:
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
uint32 haveMMap = (DisableMgr::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
if (haveVMap)
{