diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 16b185f24b..ef5d26a4e5 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2707,9 +2707,14 @@ void ObjectMgr::LoadInstanceSpawnGroups() } uint16 const instanceMapId = fields[0].GetUInt16(); - auto& vector = _instanceSpawnGroupStore[instanceMapId]; - vector.emplace_back(); - InstanceSpawnGroupInfo& info = vector.back(); + if (it->second.mapId != instanceMapId) + { + TC_LOG_ERROR("sql.sql", "Instance spawn group %u specified for instance %u has spawns on a different map %u. Skipped.", + spawnGroupId, instanceMapId, it->second.mapId); + continue; + } + + InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back(); info.SpawnGroupId = spawnGroupId; info.BossStateId = fields[1].GetUInt8(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c3041588d7..6c9397d7a3 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1878,9 +1878,6 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading Spawn Group Templates..."); sObjectMgr->LoadSpawnGroupTemplates(); - TC_LOG_INFO("server.loading", "Loading instance spawn groups..."); - sObjectMgr->LoadInstanceSpawnGroups(); - TC_LOG_INFO("server.loading", "Loading Creature Data..."); sObjectMgr->LoadCreatures(); @@ -1908,6 +1905,9 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading Spawn Group Data..."); sObjectMgr->LoadSpawnGroups(); + TC_LOG_INFO("server.loading", "Loading instance spawn groups..."); + sObjectMgr->LoadInstanceSpawnGroups(); + TC_LOG_INFO("server.loading", "Loading GameObject Addon Data..."); sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameObjects()