Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_T…
…ARGET phase. Move EffectInterruptCast to LAUNCH_TARGET Phase.
This commit is contained in:
1 parent
114db3b9a4
commit
686a9eeef9
2 files changed
+6
-1
No files matched your search
@@ -3151,7 +3151,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
|
||||
|
||||
void Spell::EffectInterruptCast(SpellEffIndex effIndex)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
||||
return;
|
||||
|
||||
if (!unitTarget || !unitTarget->IsAlive())
|
||||
|
||||
Reference in new issue
Block a user