*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
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@@ -876,7 +876,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
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recv_data >> repListID;
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recv_data >> flag;
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GetPlayer()->SetFactionAtWar(repListID,flag);
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GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
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}
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//I think this function is never used :/ I dunno, but i guess this opcode not exists
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@@ -904,7 +904,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
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}
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}
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*/
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GetPlayer()->SendFactionStates();
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GetPlayer()->GetReputationMgr().SendStates();
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}
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void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
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@@ -969,7 +969,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
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uint8 inactive;
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recv_data >> replistid >> inactive;
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_player->SetFactionInactive(replistid, inactive);
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_player->GetReputationMgr().SetInactive(replistid, inactive);
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}
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void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
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