*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
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@@ -5649,7 +5649,7 @@ void Spell::EffectReputation(uint32 i)
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if(!factionEntry)
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return;
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_player->ModifyFactionReputation(factionEntry,rep_change);
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_player->GetReputationMgr().ModifyReputation(factionEntry,rep_change);
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}
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void Spell::EffectQuestComplete(uint32 i)
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