Core/Auras: Prevent remove of auras interrupted by turning if the turn could be caused by float calculation error (#18595)
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@@ -16232,7 +16232,8 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
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return false;
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}
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bool const turn = (GetOrientation() != orientation);
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// Check if angular distance changed
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bool const turn = G3D::fuzzyGt(M_PI - fabs(fabs(GetOrientation() - orientation) - M_PI), 0.0f);
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// G3D::fuzzyEq won't help here, in some cases magnitudes differ by a little more than G3D::eps, but should be considered equal
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bool const relocated = (teleport ||
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