diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 452793c69b..55916d8d47 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -1547,7 +1547,7 @@ class spell_dru_empowered_touch_script : public SpellScript { if (Aura* aura = GetHitUnit()->GetAura(SPELL_DRUID_LIFEBLOOM, caster->GetGUID())) { - aura->RefreshTimers(false); + aura->RefreshDuration(false); // Refreshing Lifebloom while having Revitalize active causes Replenishment to be cast if (caster->GetAuraOfRankedSpell(SPELL_DRUID_REVITALIZE_R1, caster->GetGUID())) caster->CastSpell(nullptr, SPELL_REPLENISHMENT, true); @@ -1760,7 +1760,7 @@ class spell_dru_blood_in_the_water_script : public SpellScript { if (Unit* caster = GetCaster()) if (Aura* aura = GetHitUnit()->GetAura(SPELL_DRUID_RIP, caster->GetGUID())) - aura->RefreshTimers(false); + aura->RefreshDuration(false); } void Register() override @@ -2111,7 +2111,7 @@ class spell_dru_regrowth_refresh : public SpellScript // Though the script effect implies that the duration is refreshed by 6 seconds, sniffs show that it's a plain refresh with rolling ticks if (Unit* caster = GetCaster()) if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0, caster->GetGUID())) - aurEff->GetBase()->RefreshTimers(false); + aurEff->GetBase()->RefreshDuration(false); } void Register() override diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index bd7e521049..ceeed92658 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -322,9 +322,8 @@ class spell_warr_lambs_to_the_slaughter : public AuraScript void OnProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { - if (Aura* aur = eventInfo.GetProcTarget()->GetAura(SPELL_WARRIOR_REND, GetTarget()->GetGUID())) - aur->RefreshTimers(false); - + if (Aura* rend = eventInfo.GetProcTarget()->GetAura(SPELL_WARRIOR_REND, GetTarget()->GetGUID())) + rend->RefreshDuration(false); } void Register() override