Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
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@@ -1878,7 +1878,9 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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AddToMap(summon->ToCreature());
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summon->InitSummon();
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//ObjectAccessor::UpdateObjectVisibility(summon);
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// call MoveInLineOfSight for nearby creatures
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Trinity::AIRelocationNotifier notifier(*summon);
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summon->VisitNearbyObject(GetVisibilityRange(), notifier);
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return summon;
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}
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