Core/TempSummons: avoid use MoveInLineOfSight before InitSummon

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ccrs committed 2016-03-01 21:20:47 +01:00
1 parent 45c911ba94
commit 6a339ed5c9
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@@ -1878,7 +1878,9 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
AddToMap(summon->ToCreature());
summon->InitSummon();
//ObjectAccessor::UpdateObjectVisibility(summon);
// call MoveInLineOfSight for nearby creatures
Trinity::AIRelocationNotifier notifier(*summon);
summon->VisitNearbyObject(GetVisibilityRange(), notifier);
return summon;
}