Core/Mechanics: refactor XP (and in fact, honor/reputation/kill credit) rewarding routine and get rid of copy/pasted code.

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Azazel committed 2011-03-13 15:28:45 +06:00
1 parent 986a09c121
commit 6ad4044f05
7 files changed
+267 -225

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@@ -15057,7 +15057,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
}
player->RewardPlayerAndGroupAtKill(pVictim);
player->RewardPlayerAndGroupAtKill(pVictim, false);
}
// Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim