Core/Gameobjects: Fix an exploit where it was possible to use gameobjects from any distance. Fixes for example picking up the WSG flag from any distance using hacking tools.

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Discover- committed 2014-01-25 16:59:01 +01:00
1 parent c6650ecc71
commit 6b25c2b414
4 files changed
+27 -23

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@@ -266,19 +266,21 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
{
if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
return;
// ignore for remote control state
if (_player->m_mover != _player)
if (!(_player->IsOnVehicle(_player->m_mover) || _player->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
if (GetPlayer()->m_mover != GetPlayer())
if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(_player);
obj->Use(GetPlayer());
}
}