Core/Gameobjects: Fix an exploit where it was possible to use gameobjects from any distance. Fixes for example picking up the WSG flag from any distance using hacking tools.
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@@ -266,19 +266,21 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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recvData >> guid;
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
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if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
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{
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if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
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return;
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// ignore for remote control state
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if (_player->m_mover != _player)
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if (!(_player->IsOnVehicle(_player->m_mover) || _player->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
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if (GetPlayer()->m_mover != GetPlayer())
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if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
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return;
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obj->Use(_player);
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obj->Use(GetPlayer());
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}
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}
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