From 6b4056d8e8146eaacd093ab25a6b23b612a37d55 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 14 Jun 2022 17:43:10 +0200 Subject: [PATCH] Core/Spells: Will of the Necropolis will now reset the cooldown of Rune Tap instead of Blood Tap --- src/server/scripts/Spells/spell_dk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index ccad8c0027..b02b8e7431 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -991,7 +991,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript return ValidateSpellInfo( { SPELL_DK_WILL_OF_THE_NECROPOLIS, - SPELL_DK_BLOOD_TAP + SPELL_DK_RUNE_TAP }); } @@ -1005,7 +1005,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript Unit* target = GetTarget(); int32 bp = aurEff->GetAmount(); target->CastSpell(target, SPELL_DK_WILL_OF_THE_NECROPOLIS, CastSpellExtraArgs(aurEff).AddSpellBP0(bp)); - target->GetSpellHistory()->ResetCooldown(SPELL_DK_BLOOD_TAP, true); + target->GetSpellHistory()->ResetCooldown(SPELL_DK_RUNE_TAP, true); } void Register() override