Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.

Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <dnpd.dd@gmail.com>
This commit is contained in:
Carlos Vargas authored and Nay committed 2012-12-17 01:26:56 +00:00
1 parent ae4c4c1822
commit 6c6586fa43
4 files changed
+62 -6

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@@ -1038,6 +1038,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
break;
}
// Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage);
// Calculate absorb resist
if (damage > 0)
{
@@ -1134,6 +1137,9 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
{