Core/Objects: merged some CreateObject2 related commits and ported some transport changes from 335 branch
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bf68acea1f
commit
6cea6eee77
5 files changed
+59
-26
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@@ -67,6 +67,7 @@ Object::Object() : m_PackGUID(sizeof(uint64)+1)
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_fieldNotifyFlags = UF_FLAG_DYNAMIC;
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m_inWorld = false;
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m_isNewObject = false;
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m_objectUpdated = false;
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}
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@@ -170,32 +171,32 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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if (target == this) // building packet for yourself
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flags |= UPDATEFLAG_SELF;
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switch (GetGUID().GetHigh())
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if (m_isNewObject)
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{
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case HighGuid::Player:
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case HighGuid::Pet:
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case HighGuid::Corpse:
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case HighGuid::DynamicObject:
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case HighGuid::AreaTrigger:
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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case HighGuid::Unit:
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case HighGuid::Vehicle:
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switch (GetGUID().GetHigh())
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{
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if (TempSummon const* summon = ToUnit()->ToTempSummon())
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if (summon->GetSummonerGUID().IsPlayer())
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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}
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case HighGuid::GameObject:
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{
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if (ToGameObject()->GetOwnerGUID().IsPlayer())
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case HighGuid::Player:
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case HighGuid::Pet:
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case HighGuid::Corpse:
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case HighGuid::DynamicObject:
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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break;
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case HighGuid::Unit:
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case HighGuid::Vehicle:
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{
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if (ToUnit()->IsSummon())
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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}
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case HighGuid::GameObject:
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{
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if (ToGameObject()->GetOwnerGUID().IsPlayer())
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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}
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default:
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break;
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}
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default:
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break;
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}
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if (WorldObject const* worldObject = dynamic_cast<WorldObject const*>(this))
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@@ -210,6 +211,14 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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if (flags & UPDATEFLAG_STATIONARY_POSITION)
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{
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// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
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if (isType(TYPEMASK_DYNAMICOBJECT | TYPEMASK_CORPSE | TYPEMASK_PLAYER))
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updateType = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for pets...
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if (target->GetPetGUID() == GetGUID())
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updateType = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
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if (isType(TYPEMASK_GAMEOBJECT))
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{
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@@ -221,15 +230,20 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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case GAMEOBJECT_TYPE_FLAGDROP:
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updateType = UPDATETYPE_CREATE_OBJECT2;
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break;
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case GAMEOBJECT_TYPE_TRANSPORT:
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flags |= UPDATEFLAG_TRANSPORT;
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break;
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default:
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break;
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}
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}
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}
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if (Unit const* unit = ToUnit())
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if (unit->GetVictim())
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flags |= UPDATEFLAG_HAS_TARGET;
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if (isType(TYPEMASK_UNIT))
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{
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if (ToUnit()->GetVictim())
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flags |= UPDATEFLAG_HAS_TARGET;
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}
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}
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ByteBuffer buf(500);
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buf << uint8(updateType);
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