diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7f101ee003..757a219462 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5533,7 +5533,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) //if (GetTypeId() == TYPEID_UNIT) // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - if (creature && !IsPet()) + if (creature && !IsControlledByPlayer()) { // should not let player enter combat by right clicking target - doesn't helps AddThreat(victim, 0.0f);