From 6daba28efecd63d46e22de5f1a1b19056e09fa3d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 7 Jun 2025 22:00:00 +0200 Subject: [PATCH] Core/Movement: Fixed orientation calculation when using MoveSpline::ComputePosition(int32 time_offset) overload (cherry picked from commit 3596ecaf311819cd0b34c511b7cdc9b09a411f6d) --- src/server/game/Movement/Spline/MoveSpline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 1c99ef5f35..264e2bf7cf 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -56,7 +56,7 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const if (!splineflags.HasFlag(MoveSplineFlagEnum::OrientationFixed | MoveSplineFlagEnum::Falling | MoveSplineFlagEnum::Unknown_0x8)) { Vector3 hermite; - spline.evaluate_derivative(point_Idx, u, hermite); + spline.evaluate_derivative(point_index, u, hermite); if (hermite.x != 0.f || hermite.y != 0.f) c.orientation = std::atan2(hermite.y, hermite.x); }