Core/Misc: Fix some static analysis issues
Fix some static analysis issues about: - uninitialized values, most of which are false positives, always initialized before being accessed - unchecked return values - dead code never executed - bad formatting leading to wrong behavior Please ensure EventMap is never used with event id set to 0 or those events will never execute.
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@@ -1286,10 +1286,8 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
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damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
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int32 resilienceReduction = damageInfo->damage;
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if (attackType != RANGED_ATTACK)
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ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
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else
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ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_RANGED);
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// attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
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ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
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resilienceReduction = damageInfo->damage - resilienceReduction;
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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