Core/AI: replaced SMART_ACTION_STOP_MOTION with new functionality called SMART_ACTION_PAUSE_MOVEMENT
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@@ -2355,18 +2355,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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}
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case SMART_ACTION_STOP_MOTION:
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case SMART_ACTION_PAUSE_MOVEMENT:
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{
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for (WorldObject* target : targets)
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{
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if (IsUnit(target))
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{
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if (e.action.stopMotion.stopMovement)
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target->ToUnit()->StopMoving();
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if (e.action.stopMotion.movementExpired)
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target->ToUnit()->GetMotionMaster()->MovementExpired();
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}
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}
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target->ToUnit()->PauseMovement(e.action.pauseMovement.pauseTimer, e.action.pauseMovement.movementSlot, e.action.pauseMovement.force);
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break;
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}
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case SMART_ACTION_RESPAWN_BY_SPAWNID:
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